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Wulfen

Space Wolves twisted into savage lupine beasts by the curse in their gene-seed, once lost and now returned to fight beside the Chapter.

Space Wolves

Category
Elites
Faction
Space Wolves
Related characters
4

Illustrated by Vitaly Perevoshikov (“Warhammer. A furious attack. Commission”, used with permission) · Additional gallery art by Vitaly Perevoshikov (“Warhammer. A furious attack. Commission (Plate 3)”) (used with permission)

Lore & origins

Every Space Wolf carries the Canis Helix, a genetic sequence that gives the Chapter its keen senses and predatory instincts. It also carries a curse. During an aspirant's transformation, some candidates fail to control the change and devolve into the Wulfen: feral, wolf-like mutants that are more beast than man. Some full battle-brothers also give in to the curse in the heat of battle, losing their reason for good.

The Wulfen were linked to the 13th Company, Leman Russ's lost Great Company. After the Heresy, Russ formed a new company from survivors, and it was sent into the Eye of Terror to fight the Traitor Legions. Its warriors were cut off for ten thousand years and many changed into Wulfen. In the late 41st Millennium, during the Thirteenth Black Crusade, some of these warriors returned to Fenris.

The return of the Wulfen caused a crisis. The Dark Angels and other Chapters saw them as mutants, and some suspected Chaos was involved. The Space Wolves defended their lost brothers, insisting they were proof that the curse could be lived with. Since then Wulfen have fought in Space Wolves armies.

Wulfen are Space Wolves who have succumbed to the Curse of the Wulfen, a flaw in the Canis Helix that turns them into feral, half-wolf berserkers. In the past, Wulfen were hidden or kept secret. Many were part of the lost 13th Great Company, which vanished into the Eye of Terror during the Heresy hunting the Thousand Sons. Its Wolf Lord, Bulveye, is ten thousand years old and fought beside Leman Russ. In the 7th edition Wolftime saga, the Wulfen re-emerged from the warp into the Fenris system. Bran Redmaw, called the 'Curs'd Lord', is a Wolf Lord with the Wulfen curse.

Appearance & wargear

Wulfen are hulking, hunched warriors in battered grey armour with lupine faces, long fangs and claws, and wild hair. They carry frost claws, great frost axes, thunder hammers and storm shields. Their transformation is more extreme than the mild lupine traits of ordinary Space Wolves.

Wulfen are hulking, hairy, wolf-faced warriors in battered armour. They carry frost claws, great frost axes, thunder hammers and storm shields, and stormfrag auto-launchers.

Weapons & Vehicles

Standard Armament & Combat LoadoutWulfen are hulking, hunched warriors in battered grey armour with lupine faces, long fangs and claws, and wild hair. They carry frost claws, great frost axes, thunder hammers and storm shields.

Explore all 48 entries in the Weapons & Vehicles armoury.

Battlefield role & tactics

Wulfen are berserk close-combat specialists. They charge into enemy lines and tear through infantry, inspiring the Space Wolves around them with their fury. Their bestial instincts make them hard to command but terrifying in the thick of a fight.

They are fast, frenzied melee monsters, very hard to kill and terrifying. They are hard to control, but even other Space Wolves fight harder when near them.

Munitorum & Ordo Xenos Technical Dossier

Classified under Ordo and Departmento Munitorum threat-index protocols as a primary Wulfen are berserk close-combat specialists. They charge into enemy lines and tear through infantry, inspiring the Space Wolves around them with their fury. Their bestial instincts make them hard to command but terrifying in the thick of a fight. asset of Space Wolves, Wulfen relies on a tightly coupled symbiosis between operator conditioning and primary armament. Field maintenance and biological recovery logs indicate that extended deployment without liturgical recalibration or bio-stasis rest degrades targeting and metabolic stability by less than 4% per solar week—far outperforming standard sector baselines—while post-engagement recovery teams prioritize the immediate extraction of their core wargear, neural/gene-seed components, or machine-spirit memory cores before enemy scavengers can exploit them.

Notable battles & users

  • 13th Company: the Wolf Brothers fought in the Eye of Terror for ten thousand years before some returned in the 41st Millennium.
  • Fenris crisis: the Wulfen's return during the Thirteenth Black Crusade era led to a confrontation with the Dark Angels and others.
  • Bulveye: Wolf Lord of the lost 13th Company, said to be ten thousand years old.
  • Bran Redmaw: the 'Curs'd Lord', who carries the Wulfen curse.

Further reading

Lexicanum · Warhammer 40k Wiki